Analyze Your Practice
At Play-a-Round Golf you can actually measure your practice shots. Our golf simulators uniquely capture critical data for each of your practice shots and presents it for your immediate review. After each shot, our golf simulator projects key data points that include:
- Total - Total Distance of the shot.
- Carry - Distance the ball flew in the air.
- Ball Speed - Speed of the ball as it leaves the face of your club at impact.
- V (vertical) Launch - Angle of the ball as it leaves the club head at impact.
- Backspin - Rotations per minute (RPM) measurement of how fast the ball is spinning as a result of impact.
- Shot Height - The maximum height of the shot.
- Flight Time - Time in seconds of how long the golf shot was in the air.
- Smash Factor - The ratio of the club head speed to the ball speed. The closer this value is to 1.50, the more efficient the transfer of energy from the club head to the ball.
- Sidespin - The quantization of how much the ball is spinning to the right or left causing the ball to draw/fade (100 - 200) or hook/slice (200+).
- H (horizontal) Launch - The horizontal angle of the ball as it leaves the club head as compared to the target.
- Club Head Speed - The average amateur golfer has club head speeds closer to 80 and 90 mph. That said, a relatively small increase in club head speed of just five or ten mph can translate to a significant amount of additional kinetic energy that helps the ball travel further, and often on a better trajectory
- Contact Point - The most overlooked and undervalued aspect for a golfer who’s looking to improve is contact point, meaning where on the face the golf ball is struck.
- Angle of Attack - is measured relative to the horizon. Shots hit off the ground should have a negative attack angle in order to optimize the trajectory.
- Club Path - The in-to-out or out-to-in movement of the club head’s geometric center at the time of maximum compression. Club path is the direction the club head is moving (right or left) at impact and is measured relative to the target line.
Common Swing Faults
- Hooking - A hook in golf is a shot that curves to the left (for a right handed golfer). This is caused by the clubface being closed to the path through impact.
- Slicing - A slice is a golf shot the curves to the right (for a right handed golfer). This is caused by the clubface being open to the path at impact.
So, do you know if your fault is with the clubface or the clubpath? Learn which is causing your error in our state-of-the-art golf simulators.
Access the practice portal with the following address: playaroundgolf.aboutgolf.com
In addition to being able to receive immediate feedback, you can also view each of your practice shots and video analysis through your own password-protected online account. You can compare your shots, video, and lessons with prior sessions in the comfort of your own home or office. Come in and we'll set up your online account to begin documenting your own path to a better golf swing.
Book a half-hour or one-hour practice session at Play-a-Round Golf. Swing each of your clubs and review the results with one of our PGA Professionals.
You can even upload video of your swing from our integrated camera system. There's nothing like seeing your swing on video combined with shot data to help improve your game.
Get the feedback you need to improve your game.